top

Augmented Reality Technology at SWCC

Augmented Reality Technology in Teaching

Augmented Reality turns your environment into a digital interface.

The technology places virtual objects into the real world, in real-time. SWCC is currently working to leverage this technology for use in classrooms to enhance learning in a variety of subjects. Augmented Reality can be experienced via 3D viewers, browsers and through gaming applications.

Students are shown participating in a training session as part of SWCC’s Crime Scene Technology program. This session used thermal imaging through the gaming app Fragments to provide a virtual training environment for crime scene investigation. augmented reality

Teaching using Augmented Reality – VCCS Technical Training Session

augmented reality teachingJoe Magee of SWCC’s Distance Learning & Instructional Technology Department recently demonstrated the setup and use of augmented reality in the classroom for the Virginia Community College Systems Office personnel and technical staff from SWCC’s sister colleges. His presentation covered the variety of ways the technology may be used and best practices. Augmented reality, as well as virtual reality, technology may be used to enhance teaching & learning in a broad range of subject areas, such as Administration of Justice, Engineering, Anatomy & Biology, History, Emergency Medical Services, Marketing & Sales.

SWCC was recently noted in an article in EdTECH News for use of virtual and augmented reality in the classroom. Read the article What Edtech Tools are Community Colleges Flocking to

For more information about using Virtual Reality or Augmented Reality in the Classroom contact:

Joe Magee, DDLT, Dellinger Hall, (276) 964-7281, joe.magee@sw.edu

Ryan Magee, DDLT, Dellinger Hall, (276) 964-7519 ryan.magee@sw.edu

Brandon Bailey, QEP Critical Thinking Lab, Dellinger Hall, (276) 964-7311 brandon.bailey@sw.edu

Celebrate 50. Support SWCC